Gris: metaphor, symbol and storytelling in (inter)action.

Authors

Keywords:

Video games, Narrative, Art, Poetics

Abstract

Gris, an independent Spanish video game, explores the expressive possibilities of this
creative medium through a story that is, on one hand, a symbolic representation of the
psychological process of the protagonist, and, on the other hand, a foundational narrative
about the loss and recovery of identity. This title employs the expressive tools of the history of art to build its aesthetic proposal; in particular, it is categorically placed in the line of
surrealism as an artistic current. The analysis of this elements is realized through
fundamental notions of rhetoric and poetics, referencing authors such as Helena Beristáin
and Carmen Bobes, and the narrative hermeneutics of Paul Ricoeur, as well as theoretical
perspectives that allow building bridges of analysis between literature and the visual arts.

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Published

2025-09-23

How to Cite

Borunda Magallanes, I. A. (2025). Gris: metaphor, symbol and storytelling in (inter)action. Sincronía, 25(80), 314–334. Retrieved from https://revistasincronia.cucsh.udg.mx/index.php/sincronia/article/view/461